YorkSpace has migrated to a new version of its software. Access our Help Resources to learn how to use the refreshed site. Contact diginit@yorku.ca if you have any questions about the migration.
 

Virtual Reality Aesthetics and Boundaries in New Media Art Practices

Loading...
Thumbnail Image

Date

2020-05-11

Authors

Cam, Resat Fuat

Journal Title

Journal ISSN

Volume Title

Publisher

Abstract

This dissertation maps out the epistemological and political coordinates of contemporary Virtual Reality (VR) aesthetics through a hybrid inquiry that combines conventional academic research practices with artistic experiments. Since its inception, both conceptually and technologically, VR has emerged as a model for a techno-utopic paradigm that seeks to construct an autonomous image not only from the mediation of artist, but also from the material, spatial, and by extension social and political determinations of reality. With the differences in the formal techniques and strategies of each instance of the media constellation that this teleological paradigm conglomerates such as cinema, early proto-cinematic devices, stereoscopic 3D, and cybernetics, the objective is always the same: to develop an immediate and autonomous interface shorn of limitations configured according to the subjective and bodily conditions of the viewer. In both practice and theory this dissertation attempts to problematize the question of autonomy and by extension heteronomy, which have been distributed in a binary opposition in 20th century artistic practices. I contend that aesthetic practices emerge within the dynamic and interlocked relation between heteronomy and autonomy. Neither artistic practices nor image technologies are autonomous from the political and historical context in which they became possible both technologically and conceptually. Moreover, I argue that artistic practices become critical insofar that the question of autonomy appears sensibly as a problem. Through a threefold inquiry on the question of autonomy and heteronomy, this dissertation has aimed to problematize the very context that made it possible. First, I problematized the autonomy of art purported to be the grounding gesture of the critical nature of research-creation; second, the autonomy purported to be inherent to VR as an immersive and interactive image technology was called into question; and third, as the extension of the second, I problematized the autonomy of the viewer and virtual images in the VR experience that constitutes the artistic experiment component of the dissertation.

Description

Keywords

Philosophy

Citation