Cinema & Media Studies

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  • ItemOpen Access
    Programming Process Pedagogy: Towards Meaningful Audience Engagement and Public Participation Models Within Contemporary Canadian Media Arts Festival, 2012-2024
    (2024-11-07) Sicondolfo, Claudia Francesca; Marchessault, Janine
    The 2010s are remembered as a decade of interventionist participative engagements that were led in large part by youth- and collective-oriented forms of meaningful online civic activism. Motivated by affective politics of belonging, these movements also contributed to building lucrative neoliberal participation-based social media platforms, powered by algorithms of misinformation. During this time, the Canada Council for the Arts (CCA) published a formative 2012 Discussion Paper entitled “Public Engagement in the Arts,” which encouraged Canadian cultural programming to consciously engage more public audiences in the social aspects of the arts through programming updates that more readily facilitated co-creation, learning, cultural mediation, and creative self-expression. I engage with this heightened period of participative affect to investigate the social, economic, and civic impacts of “meaningful engagement” programming within the Canadian independent media arts ecosystem from the early 2010s to the mid 2020s. Led in large part by participative curatorial tactics, this dissertation investigates how these directives impacted concentrated groups of identity-based communities and changed a number of programming parameters within Canadian media arts festivals. Demonstrating how participation narratives have become central curatorial tactics within contemporary Canadian media arts film festivals, I posit a theoretical intervention in the Canadian media arts festival ecosystem. It considers the boundaries, stakes, and directives for publics, audiences, and creative ecology ecosystems across these festival initiatives. Working through ethnographic life-story research that is contextualized within discursive cultural policy analysis, this dissertation presents original research from four primary media arts festival case studies to present a contemporary theory of screen engagement called “public process pedagogy.” I argue that this theory of participation is not only found but expected within granting and programming directives for contemporary community-based media-arts festivals within Canada. Importantly, I do not consider or judge this theory of participation from a moral perspective. Rather, I recognize how public process pedagogy is influenced by complicated neoliberal and settler-colonial tensions. In turn, this dissertation presents more sustainable frameworks of evaluation for participation-based programming within this contemporary media arts ecosystem.
  • ItemOpen Access
    Embodying Affect: Critical Interventions in Human-Computer Interaction via Embedded and Embodied Design in Extended Reality
    (2024-11-07) Pnacekova, Michaela; Fisher, Caitlin
    Human computer interaction has been significantly advanced by the integration of biometric sensors and artificial intelligence, allowing more intuitive and engaging user experiences. However, there is a lack of critical engagement practices with artificial systems and their implementation in user design. The primary objective of this multimodal dissertation (composed of the virtual reality prototype Us Xtended and the online platform Miro) is to close this gap by proposing a methodology of critical embedded and embodied design via biofeedback in extended reality. It aims to do so by creating a design pathway that fosters embodiment, user agency and responsible consumption of emerging technologies. The methodology involves affect recognition and self-quantification as a critical, analytical and storytelling device. This approach aims to redefine human-computer interaction by embedding criticality and agency within the process. This is applied in the prototype via the materialist and performative aspects of biometric data and affective analysis and represented on a three-dimensional affect scale. This quantification apparatus is integrated into the experience. The critical evaluation lies within ways participants shape their experience through their biometric and behavioral inputs. Via self-reflection and comparison between the systemic analysis and self-evaluation, the project critiques affect recognition practices and stresses ethical considerations in ways biometric data is interpreted by artificial systems, reflecting on the reproduction of systemic biases in affect recognition technologies. At the same time, it highlights the system’s reliance on measurable bodily signals, emphasizing the importance of understanding its limitations. This educational aspect enhances users' ability to navigate new technologies, contributing to responsible consumption of emerging media. In essence, this dissertation advocates for a critical, embodied approach to human-machine collaboration. By exploring the intersections of technology, art, and critical theory, it aims to foster deeper understanding and more responsible engagement with the technologies that increasingly shape our existence in the digital age.
  • ItemOpen Access
    Embodying the Image - Spect-Actorship and Virtual Reality
    (2024-11-07) Baillargeon, Justin; Marchessault, Janine
    "Embodying the Image: Spect-actorship and Virtual Reality" addresses spectator behavior and emotional engagement across various forms of virtual reality (VR) experiences, including seated, standing, and room scaled setups. Using a comparative methodology, the study addresses the spectatorial shift triggered by VR's resurgence in various cultural contexts, exploring both out-of-home and in-home experiences across artistic, educational, and entertainment objectives. Central to the investigation is the concept of the spect-actor, drawn from theorist and theatre practioner Augusto Boal, representing individuals who transition from passive spectators to active participants within narratives. Through comparative analysis, the present dissertation showcases VR's evolving affective characteristics and user engagement levels in three different kinds of VR experiences. By focusing on immersion in diverse reality environments, the dissertation aims to address a gap in VR research concerning the artistic, educational, and entertainment aspects of VR spectatorship. Immersion, defined as the extent of a system's ability to create a lifelike illusion of reality, is explored both technologically and psychologically. The dissertation underscores the importance of decision-making interfaces in the amplification of a spect-actor's sense of immersion. The dissertation argues that less mediated Artistic VR experiences provide greater user agency and spect-actorship, allowing enhanced control and influence over actions and experiences. It situates how Educational VR operates within structured frameworks, investigating the intersection of educational objectives, pre-defined learning outcomes, user agency, spect-actorship and embodiment. Finally, turning to Entertainment VR, the dissertation focuses on its synthesis of cinematic storytelling, user agency, authenticity, and spect-actorship to understand diverse approaches in delivering emotionally impactful narratives. This dissertation is the culmination of extensive research and dozens of interviews with VR developers exploring the dynamics of agency and embodiment across three different VR genres developed based on the works that have been selected for this research. Through in-depth comparative analysis of diverse VR works, several key findings have emerged, shedding light on the nuanced interplay between user agency, narrative structure, and spect-actor engagement. The study emphasizes the importance of user agency in fostering immersion and spect-actor engagement within VR experiences. Whether in more open-ended environments or structured educational settings, balancing user freedom with predefined objectives proves essential for maintaining engagement and enhancing the sense of embodiment. In navigating the diverse landscape of VR storytelling, developers must carefully orchestrate the interplay between narrative coherence, user agency, and emotional resonance to create impactful experiences that transcend traditional spectatorship. This dissertation sheds light on the pivotal role of embodiment in eliciting deep emotional responses from users across a range of contexts and genres.
  • ItemOpen Access
    Gilles Deleuze's Poetics of Cinema: Preparatory Remarks for a Re-Reading of Cinema 1 and 2
    (2024-11-07) Cabrita, Joshua Daniel; Marchessault, Janine
    The purpose of this thesis is to lay the groundwork for an interpretation of Gilles Deleuze’s Cinema 1: The Movement-Image and Cinema 2: The Time-Image as works of film poetics. English-language commentators tend to treat the books primarily as philosophical works, and only secondarily as contributions to film theory. I argue that this interpretive strategy gets things exactly backwards. To understand both the philosophical and film-theoretical value of the Cinema books, we need to see them mainly as contributions to the field of film poetics. My argument for this claim proceeds in three main steps. First, I explain what film poetics is and isolate the claims it's primarily in the business of making. Second, I situate Cinema 1 and 2 within this tradition and compare the books’ theoretical approach to the methodology developed in David Bordwell’s Narration in the Fiction Film. And finally, I gesture towards some of the implications that Cinema 1 and 2 have for philosophy, showing how the books extend and challenge Kant’s “aesthetic” inquiry in the Critique of Pure Reason.
  • ItemOpen Access
    Contained: Haunted Aural Architectures in Virtual Reality
    (2024-07-18) Trommer, Michael Klaus; Van Nort, Douglas
    Contained is a virtual reality (VR) project that stages anthropocentric spaces as haunted acoustic architectures, non-places permeated with the sonic spectres of unseen forces. The work seeks to invert the traditional, visually-biased audio-visual hierarchy via a positioning of spatial and haptic audio as the central elements within an immersive cinematic experience, emphasizing sound’s ability to not only permeate space and surround the auditor as an affective atmosphere, but also its capacity to penetrate, saturate and vibrate a listening body, forming an intense relational bond between self and environment, whether material or virtual. This project evolves from and roots itself within an acoustemological approach: acoustemology is best described by Steven Feld as engaging “sound as a way of knowing” (Feld 2015, 12)). Contained explores how concepts rooted in the discipline might bear an impact not only on how immersive audiovisual experiences are created, but also on how they might enable a unique, profoundly embodied encounter. Thematically, this project presents an auscultation of our anthropocentric milieu, integrating field recordings, 360º camera footage and 3D scans of urban corporate towers, logistical networks, industrial areas and other non-places (Augé 1995) as well as urban encampments and derelict locales that are resonant with both the heard and unheard acoustic emanations of the technotope we have become dependent upon for our survival. In doing so, it approaches sound as a material that can be apprehended as both corporeal and abstracted: in addition to the airborne, audible sound of the subject spaces, Contained integrates the electrical, vibrational and mnemonic emissions that permeate our everyday habitats, highlighting their roles as unheeded yet nonetheless deeply affective components of a quotidian and contingent soundscape.
  • ItemOpen Access
    Beyond the Screen: The Integration of XR Media in Canadian Cultural Institutions
    (2024-07-18) Klimek, Caroline Anne Giroux; Longfellow, Brenda
    The integration of Extended Reality (XR), encompassing Virtual Reality (VR) and Augmented Reality (AR) represents a paradigm shift in contemporary art and media landscapes. While XR permeates sectors ranging from gaming, real estate, advertising to education, its foray into cultural institutions like film festivals and artist-run centres (ARCs) remains an underexplored research area. Furthermore, existing literature often examines the technological facets of XR, overlooking its cultural impact. Addressing this gap, this dissertation is a comprehensive exploration of how Toronto's cultural institutions are embracing XR, their strategic adaptations to it, the challenges encountered, and the ensuing ramifications on audience dynamics and institutional ethos. Through case studies, my research examines film festivals’ use of XR, particularly within TIFF, Hot Docs, and imagineNATIVE, the notable Art Gallery of Ontario, and pivotal ARCs including Trinity Square Video and Inter/Access. Using a sociocultural framework, this dissertation meets and probes at the nexus of technology, artistry, institutional imperatives, access, and audience interactivity with XR. By offering insights into film festivals’ engagement with XR, emphasizing its influence on festival operations, labour and programming. The examination then shifts to the art gallery, with a spotlight on the AGO, unraveling the tensions and trade-offs of blending legacy with XR innovations. The role of ARCs takes center stage as incubators for XR experimentation and platforms for artist empowerment. This dissertation culminates in a critical discussion of the challenges posed by the technological and planned obsolescence of XR artworks in a capitalist market. It advocates for sustainable methodologies to safeguard the longevity and accessibility of such works and uncovers how artists are addressing the concern of obsolescence within their XR artistic practice. Beyond mere technological enhancement, the integration of XR by cultural institutions intertwines with complex sociocultural, economic, and artistic nuances. This dissertation highlights the seminal role of cultural institutions in defining XR’s trajectory in the arts, making it a critical read for cultural curators, artists, scholars, and policymakers grappling with how to manage the pace of change in the emerging media landscape.
  • ItemOpen Access
    Signs of Genesis: A Study of Ambiguity in Contemporary Experimental Cinema
    (2023-08-04) Garcia, Lawrence Neal Uy; Zryd, Michael
    This thesis conducts a synoptic study of experimental cinema using the central notion of cinematic ambiguity, here defined as any means of probing cinema’s boundaries of intelligibility, thereby thematizing the process by which the medium becomes intelligible in the first place. Using largely contemporary film examples, it identifies three main types of ambiguity, each intended to clarify established but sometimes ill-defined traditions, namely: the lyrical and structural film (ambiguities of sound and sense), the “experimental documentary” (ambiguities of description), and the “political avant-garde” (ambiguities of myth). Building on this discussion, it then uses Gilles Deleuze’s concept of the “genetic sign” to forward a genetic definition of experimental cinema, attempting to give consistency to the term “experimental.” The animating conviction is that a more explicit specification of our terms, far from restricting our recognition of artistic possibilities, might in fact expand our notions of what an “experimental” work can be.
  • ItemOpen Access
    The Flexible Face: Unifying the Protocols of Facial Recognition Technologies
    (2023-08-04) Tucker, Aaron; Rogers, Kenneth B.
    “The Flexible Face: Unifying the Protocols of Facial Recognition Technologies” reconstructs the key historical constellations of technical, representational, and political protocols that have resulted in contemporary facial recognition technologies’ (FRTs) ubiquitous field of automated vision. This dissertation excavates the past 200 years including case studies such as the Nippon Electric Company’s work on the first public demonstration of FRTs in 1970, the 1990s establishment of the massive dataset FERET, and the contemporary solving of masked faces within FRTs during COVID, while also involving unique archival work from The Francis Galton Papers (London U.K.) and the papers of Woodrow “Woody” Bledsoe (University of Texas at Austin). From this historical scholarship, this dissertation argues that FRTs’ effectiveness as a biopolitical tactic is rooted in an incredible adaptability and flexibility brought about by the technology’s entwined technical, representational, and political protocols. Utilizing a three-pronged media archeological methodology, this dissertation presents a unified understanding of FRTs’ three sets of protocols working symbiotically: the technical protocols draw from vision science rooted in 19th century experimental psychology which have been expanded into deterministic and linear models of vision, powered by advancements in the science of vision, computer science, and computer vision; representational protocols, most overtly present in the facial databases used in machine learning training and operationalizing of the technology, act under predictive logics to categorize and hierarchize the faces under observation into stable data defined by difference; political protocols, in combinations of state and corporate actors under globalized capitalism, manage and control individuals and populations through the gathering and circulation of facial data and by use of the technology, often in service of a self-perpetuating hegemonic power powered by asymmetrical control of political recognition. This dissertation’s historical approach surfaces how the various formations of protocols within FRTs have depended upon, and continue to depend upon, the circulations of both top-down and bottom-up forms of power united with performances of citizenship that collapse consent and coercion within the behaviour of citizens and non-citizens in ways that manage and gatekeep resources related to citizenship, in particular during moments of crisis.
  • ItemOpen Access
    Volumetric Video and the Future of Virtual Reality
    (2022-12-14) Ceperkovic, Slavica; Fisher, Caitlin
    This multi-modal dissertation focuses on research creation of haptic cinema and new ways of designing immersive story experiences with volumetric video. Recent technical innovation of volumetric video allows new definitions of haptic cinema to include self-gaze by artists to be explored in an accessible way. The research creation developed were prototypes using volumetric video in virtual and extended reality (XR) environments. Various tools were considered during the research creation process including Unity, Unreal Engine, Depthkit, Mozilla Spoke Hubs, Ableton, and Radical.
  • ItemOpen Access
    Nollywood Film Industry: Informal Film Practices and Their Cultural Formations
    (2021-11-15) Akande, Olaniyi Joseph; Longfellow, Brenda
    This dissertation further situates Nollywood practitioners informal understandings of their film industry within academic discourses around Nollywood conceptualizations. Local, grassroots knowledge and practices are essential in understanding the emergence, nature and perpetuation of Nollywood, and there exists no closer resource source to Nollywood than those who practice in the industry. In so doing, the role of informality as a local and indigenous system of practice becomes central to how Nollywood is understood among its practitioners, which is sometimes different from how scholars have looked at it. Largely employing ethnographic and discourse analysis methodologies, this dissertation brings these informal Nollywood knowledge forms in dialogue with theories in post-colonialism national cinema, vernacular modernism, media industry studies, and neorealist national cinema.
  • ItemOpen Access
    "The Place of Imagination": Humphrey Jennings and the Biopoetics of Everyday Life
    (2020-11-13) Birdwise, Scott William Douglas; Marchessault, Janine Michele
    This dissertation seeks to reanimate discussion of British artist and documentary filmmaker Humphrey Jennings by reconsidering his body of work in light of the biopolitical transformations of modern life. While biopolitics is a familiar paradigm in the humanities and social sciences that understands how the category of life, in the figure of the population, became the primary object of political management and control, Jennings is famous for his poetic documentary films about the everyday life of resistance during the Second World War. Remembered as the cinematic poet of ordinary people, Jennings combined his concern with everyday life with his ongoing interest in Classical and Romantic traditions of poetry and painting modulated by the formative influence of Surrealism, to become one of the most significant British documentary filmmakers of the first half of the twentieth century. Bringing together a concern with everyday life with questions of poetic form and meaning, then, this dissertation uses the concept of biopoetics to examine how Jennings repeatedly returns to an animating tension between the poetic imagination of the people, on the one hand, and the management of the population on the other. In order to draw out how Jenningss oeuvre is animated by tensions within the people/population, this dissertation moves roughly chronologically through a selection of Jennings's projects, including his contributions to British Surrealism and the social research organization Mass-Observation in the 1930s; his unfinished imaginative history of the Industrial Revolution, Pandaemonium; and his documentary films made under the auspices of the Crown Film Unit during the war. In each case, this dissertation examines how Jenningss use of an array of poetic and cinematic techniques emerges from a biopoetic desire to at once document and transform the everyday life of the people.
  • ItemOpen Access
    Magical Realism in Transnational Cinema
    (2020-11-13) Lang, Cody Matthew; Forsyth, James Scott
    This project is an analysis of the magical realist genre in cinema, specifically its multiple forms found in transnational cinema. The status of magical realism in film as a genre will be questioned and this project argues that the concept is best understand as a transgeneric critical category rather than a genre in the conventional understanding of the term. Magical realism as academic concept has been discussed in-depth in literary theory and this project extends those discussions into the field of cinema. The history of criticism of magical realism is summarized as it applies to studying film with special attention given towards the semiotic differences between literature and cinema. Furthermore, this project explicates the distinct ways that magical realism operates in cinema in contrast to literature while also noting the shared aesthetic strategies between each media. Each section covers a thematic topic observed in transnational magical realist cinema: metafiction in overt and covert forms; the representation of historicity; and the representation of marginalized subjectivities, specifically looking at how magical realist cinema presents issues of class, gender, race, and sexual identity. The final thematic discussion discusses the possibility of utopian discourses in magical realist cinema, the attempts to envision a less exploitative social collective according to a variety of cultural and national contexts in late-capitalism. Key films discussed in this project include: Death by Hanging (1968), Underground (1995), Naked Lunch (1991), Celine and Julie Go Boating (1974), Miracle in Milan (1951), The Tin Drum (1979), Synecdoche, New York (2008), Tropical Malady (2004), Gozu (2003), Daughters of the Dust (1991) among many other works.
  • ItemOpen Access
    Return to Form: Analyzing the Role of Media in Self-documenting Subcultures
    (2020-11-13) Wood, Glen Paul; McCullough, John
    This dissertation examines self-documenting subcultures and the role of media within them. The production and distribution of subcultural media is largely governed by intracultural industries. Elite practitioners and media-makers are incentivized to document performances that are deemed essential to the preservation of the status quo. This constructed dependency reflects and reproduces an ethos of conformity that pervades both social interactions and subcultural representations. The production of media and meaning is constrained by the presence of prescriptive formal conventions propagated by elite producers. These conditions, in part, result in the institutionalization of conformity. The inclusion of three case studies in this work illustrates the theoretical and methodological framework that classifies these formations under a new typology. Accordingly, this dissertation introduces an alternative approach to the study of subcultures.
  • ItemOpen Access
    Virtual Reality Aesthetics and Boundaries in New Media Art Practices
    (2020-05-11) Cam, Resat Fuat; Marchessault, Janine Michele
    This dissertation maps out the epistemological and political coordinates of contemporary Virtual Reality (VR) aesthetics through a hybrid inquiry that combines conventional academic research practices with artistic experiments. Since its inception, both conceptually and technologically, VR has emerged as a model for a techno-utopic paradigm that seeks to construct an autonomous image not only from the mediation of artist, but also from the material, spatial, and by extension social and political determinations of reality. With the differences in the formal techniques and strategies of each instance of the media constellation that this teleological paradigm conglomerates such as cinema, early proto-cinematic devices, stereoscopic 3D, and cybernetics, the objective is always the same: to develop an immediate and autonomous interface shorn of limitations configured according to the subjective and bodily conditions of the viewer. In both practice and theory this dissertation attempts to problematize the question of autonomy and by extension heteronomy, which have been distributed in a binary opposition in 20th century artistic practices. I contend that aesthetic practices emerge within the dynamic and interlocked relation between heteronomy and autonomy. Neither artistic practices nor image technologies are autonomous from the political and historical context in which they became possible both technologically and conceptually. Moreover, I argue that artistic practices become critical insofar that the question of autonomy appears sensibly as a problem. Through a threefold inquiry on the question of autonomy and heteronomy, this dissertation has aimed to problematize the very context that made it possible. First, I problematized the autonomy of art purported to be the grounding gesture of the critical nature of research-creation; second, the autonomy purported to be inherent to VR as an immersive and interactive image technology was called into question; and third, as the extension of the second, I problematized the autonomy of the viewer and virtual images in the VR experience that constitutes the artistic experiment component of the dissertation.
  • ItemOpen Access
    Dissertation in Which There Appear Lost Punchlines, Dreadful Puns, Low Resolution, etc.: On the Failure of Humour in Avant-garde Film and Video
    (2019-11-22) Moneo, Cameron David; Zryd, Michael
    This dissertation explores the overlooked functions that humour has served in American avant-garde film and video, arguing that humour is involved consistently in many of the key operations and philosophies that have energized these moving image practices. Taking humour as an alternative historical and interpretive lens, this dissertation conducts new readings of three major formations or moments in the discourse of the American avant-gardes. These are: underground film, structural film, and early feminist video art. A branching theme of these readings is failure, seen to carry complex meanings and humorous pleasures in various cases of avant-garde activity. The introductory chapter details the propagandization of failure in the 1960s underground cinema, and argues that a divisive brand of humour highlights the sense of the avant-garde in this cinema. Chapter 1 re-conceptualizes the humourless structural film movement of the 60s and 70s, arguing that, for filmmakers like Michael Snow, the idea of structure is not a dogmatic working principle but something of a ruse, one whose limits are meant to be teased, pushed, and exceeded. Moving to early feminist video art, Chapter 2 emphasizes the importance of humour in the project of articulating feminist political horizons. In videotapes by Susan Mogul and Martha Rosler, performative nonchalance and lack of preciousness about low-grade equipment can be seen as forms of humorous delivery, which stay utopically open to future re-articulations. Circling back to underground film, Chapter 3 locates humour in the failure to distinguish sharply between the avant-garde and popular culture. Through readings of humour in queer underground film, and then in more recent pop appropriation videos, this chapter illustrates the hilarity, critique, and utopian feeling that can result when the effects of pop and of the avant-garde are brought excessively close. This dissertation assembles conceptual scaffolding for understanding humorous failure as a variable avant-garde theme, drawing upon such scholars as Matei Calinescu, Jack Halberstam, and Jose Esteban Munoz. With failure in mind, this dissertation further reflects on the instability of humour itself as an object of study, and as a device, attitude, or value that might be put to work for us.
  • ItemOpen Access
    The Poetry of Logical Ideas: Towards a Mathematical Genealogy of Media Art
    (2019-11-22) Enns, Clint; Zryd, Michael
    In this dissertation I chart a mathematical genealogy of media art, demonstrating that mathematical thought has had a significant influence on contemporary experimental moving image production. Rather than looking for direct cause and effect relationships between mathematics and the arts, I will instead examine how mathematical developments have acted as a cultural zeitgeist, an indirect, but significant, influence on the humanities and the arts. In particular, I will be narrowing the focus of this study to the influence mathematical thought has had on cinema (and by extension media art), given that mathematics lies comfortably between the humanities and sciences, and that cinema is the object par excellence of such a study, since cinema and media studies arrived at a time when the humanities and sciences were held by many to be mutually exclusive disciplines. It is also shown that many media scholars have been implicitly engaging with mathematical concepts without necessarily recognizing them as such. To demonstrate this, I examine many concepts from media studies that demonstrate or derive from mathematical concepts. For instance, Claude Shannon's mathematical model of communication is used to expand on Stuart Hall's cultural model, and the mathematical concept of the fractal is used to expand on Rosalind Krauss' argument that video is a medium that lends itself to narcissism. Given that the influence of mathematics on the humanities and the arts often occurs through a misuse or misinterpretation of mathematics, I mobilize the concept of a productive misinterpretation and argue that this type of misreading has the potential to lead to novel innovations within the humanities and the arts. In this dissertation, it is also established that there are many mathematical concepts that can be utilized by media scholars to better analyze experimental moving images. In particular, I explore the mathematical concepts of symmetry, infinity, fractals, permutations, the Axiom of Choice, and the algorithmic to moving images works by Hollis Frampton, Barbara Lattanzi, Dana Plays, T. Marie, and Isiah Medina, among others. It is my desire that this study appeal to scientists with an interest in cinema and media art, and to media theorists with an interest in experimental cinema and other contemporary moving image practices.
  • ItemOpen Access
    Catastrophe Aesthetics: Affective Epistemologies of Climate Change in Experimental Media Art
    (2019-03-05) Mulvogue, Jessica Siobhan; Marchessault, Janine Michele
    Catastrophe is no longer an exception to the everyday. Anthropogenic (or capitalogenic) climate change is slowly but radically altering Earth. But climate catastrophe does not abide by conventional understandings of the catastrophic. Rather than a temporally and spatially bound rupture, climate change is slow-moving, vast, and in the everyday, imperceptible. This complicates its representation. My dissertation contributes to a growing conversation that asks: how do we effectively (and affectively) convey the slow warming of Earth, the accumulation of CO2 in the atmosphere, or the geological imprint of the human species? These are crucial questions for making sense of a complex present and for exposing and resisting the structures and systems that have produced this present. I argue that the aesthetic realm is a privileged space in which climate change catastrophe can be made visible and, more broadly, sensible. I examine a diverse group of experimental media artworks: Buckminster Fullers expanded cinema environments, The Geoscope and World Game; the fossil-fuel themed interactive documentaries Offshore (Brenda Longfellow, 2013) and Fort McMoney (David Dufresne, 2013); and a collection of contemporary, geological experimental film and photography. While emerging from diverse contexts and focusing on different climate-related themes, these artworks provide a rich arena to explore what I am calling catastrophe aesthetics. Catastrophe aesthetics is a mode of critical art making that attempts to express the catastrophic nature of climate change. Not trying to provide solutions to climate change, my case studies instead offer fertile grounds for elucidating the indiscernible contours, interrelations, and violence that make up this quotidian catastrophe. They do so by employing innovative image technologies and experimental formal strategies, which engender affective encounters with various worlds and entities on screen. In producing novel experiences and modes of relation with a changing Earth new affective epistemologies of climate change can emerge.
  • ItemOpen Access
    Smashed Typewriters and Sour Smoke: A Historical Poetics of the Screenplay
    (2018-05-28) Verner, Caroline Suzanne; Trifonova, Temenuga D.
    Screenplays typically provide the starting point for film development and production. They also draw on a rich history of literary conventions and aesthetic traditions that well exceed their technical blueprint function, as emergent attention being given to screenplays as reading matter by both casual and scholarly readers suggests. This dissertation proposes a historical poetics of screenwriting as a way of working through these conflicting ideas about the screenplay: what it is, how to read it, and how these concepts have evolved over time. It pursues an intensive analysisfrom the silent era scenario to the present-day master-scene scriptthrough several frames, including the historical implications of discourse for the screenplay concept, the linkages between screenwriting and earlier forms of lens-based prose, narrative voice and the rhetoric of the possible performance, and the closet, made-to-read screenplay as a class of literary fiction. Engaging theoretical traditions of narratology, authorship, and adaptation studies, the research illuminates how to read a screenplay aesthetically, invoking the fictional blueprint metaphor as a new interpretive strategy that views the script as independent and complete, outside any actual production reality.
  • ItemOpen Access
    Film Noir as the Sovereign-Image of Empire: Cynicism, White Male Biopolitics, and the Neoliberal Cinematic Apparatus
    (2018-03-01) Nagypal, Tamas; Trifonova, Temenuga D.
    This dissertation develops a theory of film noir as sovereign-image, a meta-generic and meta-cinematic discourse that confronts the viewer with the biopolitical ambivalence of the cinematic apparatus but enjoins her to nonetheless affirm its normative use. I argue that classical American noir deploys a proto-neoliberal ideology to turn the indeterminacy at its core into a spectacle of victimized white men, offering emphatically gendered and racialized images of a pathological entrepreneur of the self who is not ashamed to exhibit his wounded private life as the source of his singular market value. I claim, however, that even in his fully developed contemporary form in which his classical predecessors trauma induced shamelessness turns into a cynically calculated affective display, noirs neoliberal hero is not the self-made man he appears to be but remains delegated by a homosocial group to be the sovereign arbiter of their lifes value for them, instead of them. As an individual whonot unlike the film vieweris temporarily isolated from his peers he is in the exceptional position to freely decide what kind of life to consider productive for the process of capital accumulation, turning his body into the arbitrary link between what Agamben calls bare life and a qualified form of lifea link I call the sovereign-image. I track the evolution of film noirs sovereign function alongside the expansion and transformation of the United States from a territorialized nation state to a deterritorialized global financial network (what Hardt and Negri call Empire) to shed light on how Hollywoods anomalous noir crisis, its war trauma induced state of exception, became the expression of the governing paradigm of unbridled global biocapitalism in the age of North Atlantic unilateralism. In contemporary neo-noirs like The Usual Suspects (1995), Trainspotting (1996), Inception (2010), Fight Club (1999), or Drive (2011) becoming a self-made neoliberal subject coincides with gaining membership in a hybrid and flexible white male bios, the old-new flesh of Empire now cynically framed as the condition of possibility for autonomous selfhood as such. In critiquing neo-noirs cynical paradigm I demonstrate that its reactionary force can be mobilized only if the films first construct a biopolitical zone of indistinction where the inevitability of the western capitalo-patriarchal status quo is questioned and the equality of all forms of life is posited.
  • ItemOpen Access
    In the Name of the People: Yugoslav Cinema and the Fall of the Yugoslav Dream
    (2017-07-27) Maric, Zoran; Forsyth, James Scott
    This dissertation outlines the trajectory of Yugoslavias decline through an examination of select works of Yugoslav cinema from the late 1960s to the late 1980s which cogently commented on their sociopolitical context. It brings together various interpretive perspectives and utilizes film studies, cultural studies, political history, and postcolonial studies to discuss how the Yugoslav society and its political system are scrutinized through allegory, satire, and genre revisionism, for instance, and to elucidate what the films contribute to discourse on the origins of Yugoslavias violent breakup. Through a discussion of cinema, arguably the most politically subversive form of expression in the Yugoslav public sphere, this dissertation offers insight not only into why the country broke up but also, and perhaps more importantly, into what was lost when it broke up. Although it revolves around Yugoslavias failure, the dissertation validates the egalitarian, anti-imperialist Yugoslav idea and offers a take on the countrys demise that is free of Balkanist stereotypes and anti-communist paranoia common to most discussions of Yugoslavias end. It counters the view of Yugoslavia as a dictatorship which disintegrated when dormant ethnic antagonisms of its peoples were inexplicably reawakened, and ties the emergence of ethnic nationalism to Yugoslavias economic collapse of the 1970s and 1980s caused by the grasping reach of Western economic liberalism.