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dc.contributor.authorCameron, Evan Wm.
dc.date.accessioned2020-04-14T16:33:28Z
dc.date.available2020-04-14T16:33:28Z
dc.date.issued1970
dc.identifier.urihttps://yorkspace.library.yorku.ca/xmlui/handle/10315/37183
dc.description.abstractPart I (of two parts) of the dissertation of May 1970 within which author unpacks and defends the conjecture that works of art must be structured to be playable as inductive games if they are to be experienced powerfully – the core construal upon which his subsequent discussions of the nature, scope and limits of screenwriting were to rest. [Part I encompasses the Abstract and Preface of the thesis, and Chapter I with appendices – a formal excursion into pertinent aspects of probability theory and inductive logic.]en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivs 2.5 Canada*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/ca/*
dc.subjectAestheticsen_US
dc.subjectArt, Structures ofen_US
dc.subjectBayes Theoremen_US
dc.subjectCognitionen_US
dc.subjectComedyen_US
dc.subjectGames & Puzzlesen_US
dc.subjectInductionen_US
dc.subjectJeffreys, Harolden_US
dc.subjectLogicen_US
dc.subjectMathematicsen_US
dc.subjectMusicen_US
dc.subjectPerceptionen_US
dc.subjectPerception, Colouren_US
dc.subjectPhilosophyen_US
dc.subjectPlaywritingen_US
dc.subjectProbability Theoryen_US
dc.subjectScreenwritingen_US
dc.subjectTragedyen_US
dc.subjectCameron, Evanen_US
dc.titleOn the Inductive Structure of Works of Art (Part I)en_US
dc.typeThesisen_US


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