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Abandonware, Commercial Expatriation and Post-Commodity Fan Practice: A Study of the Sega Dreamcraft

Abandonware, Commercial Expatriation and Post-Commodity Fan Practice: A Study of the Sega Dreamcraft

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Title: Abandonware, Commercial Expatriation and Post-Commodity Fan Practice: A Study of the Sega Dreamcraft
Author: Deeming, Scott
Abstract: This thesis explores the nature of digital gaming platforms once they have been expatriated from the consumer marketplace and have been relegated to obsolescence. In this state, abandonware becomes a site for creative interventions by active audiences, who exploit, hack and modify these consoles in order to accommodate a range of creative practices.

As part of the digital toolkit for fan production, the Sega Dreamcast has become a focal point for fan based video game remix practices, whereby fan creators appropriate imagery and iconography from popular media to create new works derivative of these franchises. These fan practices subvert the proprietary protocols of digital platforms, re-contextualizing them as devices for creative intervention by practitioners, who distribute their works and the knowledge necessary to produce them, through online communities.
Subject: Multimedia
History
Intellectual property
Keywords: Platform studies
Fan practices
Hacking
Modding
Abandonware
Sega Dreamcast
Videogame studies
Fan studies
Commodity
Intellectual property
Open source
Freeware
Type: Electronic Thesis or Dissertation
Rights: Author owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.
URI: http://hdl.handle.net/10315/27558
Supervisor: Lessard, Bruno ;
Degree: MA - Master of Arts
Program: Communication & Culture, Joint Program with Ryerson University
Exam date: 2013-09-20
Publish on: 2014-07-09

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