On the Intersection of Theory and Practice: Hybrid Multi-modal Game Design as a Medium of Affective Digital Communication

dc.contributor.advisorJenson, Jennifer
dc.contributor.authorMiroshnichenko, Alla
dc.date.accessioned2021-03-08T17:19:16Z
dc.date.available2021-03-08T17:19:16Z
dc.date.copyright2020-09
dc.date.issued2021-03-08
dc.date.updated2021-03-08T17:19:15Z
dc.degree.disciplineCommunication & Culture, Joint Program with Ryerson University
dc.degree.levelDoctoral
dc.degree.namePhD - Doctor of Philosophy
dc.description.abstractThis dissertation explores the relationship between game design and development from both academic and industry perspectives, while attempting to derive a hybrid model for designing and analysing games as multimodal artifacts. The dissertation consists of a research-creation project informed by game design literature from both academia and the industry in order to facilitate the production of the new knowledge and interdisciplinary scholarship that, as noted by Jarvinen and other foundational game scholars like Bogost, is largely missing from academia at the moment. The dissertation aims to delve into intersectional and interdisciplinary knowledge, as well as to provide a bridge between current game design scholarship and multimodal analysis, that has been successfully employed in the media scholarship to analyse multi-media artifacts like websites and digital and print advertising, but hasnt been used as extensively in game design studies. An emphasis is also given to affect and emotion-formation as a part of digital media (and gaming) experience predicated on human-computer interaction principles. By proving that games are powerful engagement artifacts because they guide behavior-formation, help learning by association, and offer a better, more enjoyable path to behavior correction, this dissertation aims to encourage and invite further experimentation in game design studies and to support scholars and educators pursuing hybrid research-creation based projects.
dc.identifier.urihttp://hdl.handle.net/10315/38165
dc.languageen
dc.rightsAuthor owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.
dc.subjectWeb studies
dc.subject.keywordsDigital media
dc.subject.keywordsGame studies
dc.subject.keywordsGame design studies
dc.subject.keywordsResearch-creation
dc.subject.keywordsComputational arts
dc.subject.keywordsGame design
dc.subject.keywordsSoftware engineering
dc.subject.keywordsSoftware development
dc.subject.keywordsSoftware design
dc.subject.keywordsVideo games
dc.subject.keywordsVideo game music
dc.subject.keywordsVideo game design
dc.subject.keywordsVideo game art
dc.subject.keywordsPixel art
dc.subject.keywordsWriting for video games
dc.subject.keywordsMultimodality
dc.subject.keywordsMultimodal aesthetics
dc.subject.keywordsHuman-computer interaction
dc.subject.keywordsMachine multimodality
dc.titleOn the Intersection of Theory and Practice: Hybrid Multi-modal Game Design as a Medium of Affective Digital Communication
dc.typeElectronic Thesis or Dissertation

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