Computer Engineering
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Browsing Computer Engineering by Author "Allison, Robert"
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Item Open Access Factors for Interactive Liquid Perception in Augmented Reality on Mobile Devices(2019-07-02) Fung, Brandon; Allison, RobertAugmented reality (AR) is one of the hottest things with Apple and Google trying to capture people's interests and wonder. Given these new needs, there have not been much on what the best thing to do when creating these experiences. Thus in my work, I investigate the best way to bring believable virtual interactive liquids into the real world. Believability is what the user would feel is a more representative of a liquid in real life even when the liquid is virtual. Therefore, I examine three factors for virtual liquids, namely the dynamics and texturing of the liquid and the real world lighting. This works finds that motion models are the most important factor for humans to believe that the virtual fluid in AR is a liquid regardless of angles. This allow developers to focus on the motion models rather than any other factors when creating new experiences in AR.Item Open Access Shape Perception of Clear Water in Photo-Realistic Images(2017-07-27) Sultana, Arhum; Allison, RobertLight plays a vital role in the perception of transparency, depth and shape of liquids. The perception of the surfaces of liquids is made possible with an understanding of refraction of light and knowledge of the underlying texture geometry. Given this, what specific characteristics of the natural optical environment are essential to the perception of transparent liquids, specifically with respect to efficiency and realism? In this thesis, a light path triangulation method for the recovery of transparent surface shape and a system to estimate the perceived shape of any arbitrary-shaped object with a refractive surface are proposed. A psycho-physical experiment was conducted to investigate this using the perceived shape of water from stereo images using a real time stereoscopic 3-D depth gauge. The results suggest that people are able to consistently perceive shape of liquids from photo-realistic images and that regularity in underlying texture facilitates human judgement of surface shape.Item Open Access Subjective Assessment of Image Compression Artefacts on Stereoscopic Display(2019-03-05) Mohona, Sanjida Sharmin; Allison, RobertImage and video quality are important to depict any pictorial information vividly and correctly. With the advancement of technology, we can produce high-quality images and can display those in advanced high-resolution displays. But as high-quality images continue to increase in size, transmitting these exceeds the limited bandwidth of display links. To cope, we need to compress the images but desire that the user cannot perceive any difference between the compressed and uncompressed images. In my thesis, psychophysical experiments with a flicker paradigm were undertaken to do a subjective assessment of the visibility of compression artefacts of two sets of images with two codecs viewed on a stereoscopic display. For one set of images the result shows that artefacts can be silenced in some stereo images relative to 2D while testing with the other set of images was inconclusive. This thesis documented evidence for silencing of artefacts in 3D displays. Other differences between stereoscopic and 2D presentation can be predicted but were not observed here (perhaps due to floor effects). Further large-scale subjective assessment with challenging images may help to get a concrete conclusion.