Analyzing Human-Building Interactions in Virtual Environments Using Crowd Simulations
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This research explores the relationship between human-occupancy and environment designs by means of human behavior simulations. Predicting and analyzing user-related factors during environment designing is of vital importance. Traditional Computer-Aided Design (CAD) and Building Information Modeling (BIM) tools mostly represent geometric and semantic aspects of environment components (e.g., walls, pillars, doors, ramps, and floors). They often ignore the impact that an environment layout produces on its occupants and their movements. In recent efforts to analyze human social and spatial behaviors in buildings, researchers have started using crowd simulation techniques for dynamic analysis of urban and indoor environments. These analyses assist the designers in analyzing crowd-related factors in their designs and generating human-aware environments. This dissertation focuses on developing interactive solutions to perform spatial analytics that can quantify the dynamics of human-building interactions using crowd simulations in the virtual and built-environments. Partially, this dissertation aims to make these dynamic crowd analytics solutions available to designers either directly within mainstream environment design pipelines or as cross-platform simulation services, enabling users to seamlessly simulate, analyze, and incorporate human-centric dynamics into their design workflows.