Epidemic Keeps Students Playing - And Learning
dc.contributor.author | Jenson, Jennifer | |
dc.contributor.author | Taylor, Nicholas | |
dc.contributor.author | de Castell, Suzanne | |
dc.date.accessioned | 2015-05-21T17:50:38Z | |
dc.date.available | 2015-05-21T17:50:38Z | |
dc.date.issued | 2011 | |
dc.description | en_US | |
dc.description.abstract | Epidemic is an effective digital learning technology. It keeps students engaged and is a valuable resource for information about viruses and health. It promotes a more health-conscious life. | en_US |
dc.description.sponsorship | York's Knowledge Mobilization Unit provides services and funding for faculty, graduate students, and community organizations seeking to maximize the impact of academic research and expertise on public policy, social programming, and professional practice. It is supported by SSHRC and CIHR grants, and by the Office of the Vice-President Research & Innovation. kmbunit@yorku.ca www.researchimpact.ca | en_US |
dc.identifier | 00139 | |
dc.identifier.citation | Jenson, J., Taylor, N., & de Castell, S. (2010). 'Epidemic': e-Learning goes viral. Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology. New York: ACM. | en_US |
dc.identifier.uri | http://hdl.handle.net/10315/29204 | |
dc.relation | York University | en_US |
dc.relation.uri | en_US | |
dc.rights | Attribution-Noncommercial-No Derivative Works 2.5 Canada | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/ca/ | en_US |
dc.subject | Education | en_US |
dc.subject | Science and Technology | en_US |
dc.subject | Health | en_US |
dc.title | Epidemic Keeps Students Playing - And Learning | en_US |
dc.type | Research Summary | en_US |
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