Research on Women and Video Games Needs to Improve
dc.contributor.author | Jenson, Jennifer | |
dc.contributor.author | de Castell, Suzanne | |
dc.date.accessioned | 2015-05-21T17:50:38Z | |
dc.date.available | 2015-05-21T17:50:38Z | |
dc.date.issued | 2011 | |
dc.description | en_US | |
dc.description.abstract | Research on gender and video games often conflates gender with sex, which leads to stereotyping of girls and women. In general, research on gameplay treats women like a second sex and gender like an insignificant variable. | en_US |
dc.description.sponsorship | York's Knowledge Mobilization Unit provides services and funding for faculty, graduate students, and community organizations seeking to maximize the impact of academic research and expertise on public policy, social programming, and professional practice. It is supported by SSHRC and CIHR grants, and by the Office of the Vice-President Research & Innovation. kmbunit@yorku.ca www.researchimpact.ca | en_US |
dc.identifier | 00140 | |
dc.identifier.citation | Jenson, J., & de Castell, S. (2010). Gender, simulation, and gaming: Research review and redirections. Simulation & Gaming, 41(1), 51-71. | en_US |
dc.identifier.uri | http://hdl.handle.net/10315/29205 | |
dc.relation | York University | en_US |
dc.relation.uri | en_US | |
dc.rights | Attribution-Noncommercial-No Derivative Works 2.5 Canada | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/ca/ | en_US |
dc.subject | Women | en_US |
dc.subject | Science and Technology | en_US |
dc.subject | Gender | en_US |
dc.title | Research on Women and Video Games Needs to Improve | en_US |
dc.type | Research Summary | en_US |
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