Research on Women and Video Games Needs to Improve

dc.contributor.authorJenson, Jennifer
dc.contributor.authorde Castell, Suzanne
dc.date.accessioned2015-05-21T17:50:38Z
dc.date.available2015-05-21T17:50:38Z
dc.date.issued2011
dc.descriptionen_US
dc.description.abstractResearch on gender and video games often conflates gender with sex, which leads to stereotyping of girls and women. In general, research on gameplay treats women like a second sex and gender like an insignificant variable.en_US
dc.description.sponsorshipYork's Knowledge Mobilization Unit provides services and funding for faculty, graduate students, and community organizations seeking to maximize the impact of academic research and expertise on public policy, social programming, and professional practice. It is supported by SSHRC and CIHR grants, and by the Office of the Vice-President Research & Innovation. kmbunit@yorku.ca www.researchimpact.caen_US
dc.identifier00140
dc.identifier.citationJenson, J., & de Castell, S. (2010). Gender, simulation, and gaming: Research review and redirections. Simulation & Gaming, 41(1), 51-71.en_US
dc.identifier.urihttp://hdl.handle.net/10315/29205
dc.relationYork Universityen_US
dc.relation.urien_US
dc.rightsAttribution-Noncommercial-No Derivative Works 2.5 Canadaen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/ca/en_US
dc.subjectWomenen_US
dc.subjectScience and Technologyen_US
dc.subjectGenderen_US
dc.titleResearch on Women and Video Games Needs to Improveen_US
dc.typeResearch Summaryen_US

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