Allison, RobertAbadi, Romina2023-08-042023-08-042023-08-04https://hdl.handle.net/10315/41286The``Water Level Task'' asks participants to draw the water level in a tilted container. Studies showed that many adults have difficulty with the task. Our study aimed to determine if the misconception about water orientation happens in a more natural environment. We implemented an AR water-in-container effect to create an augmented reality (AR) version of the Water-Level task (AR-WLT). In the AR-WLT, participants interacted with two containers half full of water in a Hololens2 AR display and were asked to determine which looked more natural. In at least one of the two simulations, the water surface did not remain horizontal. A traditional online WLT was created to recruit low and high-scoring participants. Our results showed that low-scoring individuals were likelier to make errors in the AR version. However, participants did not choose simulations close to their 2D drawings, suggesting different cognitive and perceptual factors were involved in different environments.Author owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.Computer scienceCognitive psychologyComputer engineeringAugmented Reality Water-Level TaskElectronic Thesis or Dissertation2023-08-04Augmented realityLiquid effectWater-level taskIntuitive physicsHololens2