<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
<channel rdf:about="http://hdl.handle.net/10315/2520">
<title>Faculty of Education</title>
<link>http://hdl.handle.net/10315/2520</link>
<description/>
<items>
<rdf:Seq>
<rdf:li rdf:resource="http://hdl.handle.net/10315/6739"/>
<rdf:li rdf:resource="http://hdl.handle.net/10315/6364"/>
<rdf:li rdf:resource="http://hdl.handle.net/10315/2813"/>
<rdf:li rdf:resource="http://hdl.handle.net/10315/2812"/>
</rdf:Seq>
</items>
<dc:date>2013-05-20T16:33:05Z</dc:date>
</channel>
<item rdf:about="http://hdl.handle.net/10315/6739">
<title>Abstract: Experiential Learning through Digital Storytelling (review)</title>
<link>http://hdl.handle.net/10315/6739</link>
<description>Abstract: Experiential Learning through Digital Storytelling (review)
Anderson, Kenneth
</description>
<dc:date>2011-02-23T21:30:40Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10315/6364">
<title>The Life of a Plant: Playing a Science-based Game in School</title>
<link>http://hdl.handle.net/10315/6364</link>
<description>The Life of a Plant: Playing a Science-based Game in School
Jenson, Jennifer, Dr.; Muehrer, Rachel
This is a report on the use of a science-focused video game in five very different secondary school settings in Ontario, Canada. A mixed-methods approach was used in the study, and included data gathered on general gameplay habits and technology use, as well as informal interviews with teachers and students who played the game. In total, 161 participants played a series of games focused on the “life of a plant”, and were given both a pre and post quiz to determine if the game helped them retain and/or change what they knew about scientific processes like plant cell anatomy and photosynthesis. Participants showed statistically significant improvement on quizzes that were taken after playing the game for approximately one-hour sessions, despite difficulties in some cases both accessing and playing the game for the full hour. Our findings also reveal the ongoing challenges in making use of technology in a variety of school sessions, even when using a browser-based game, that demanded very little other than a reliable internet connection.
</description>
<dc:date>2010-12-08T04:00:30Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10315/2813">
<title>Rating scale impact on EFL essay marking: A mixed-method study</title>
<link>http://hdl.handle.net/10315/2813</link>
<description>Rating scale impact on EFL essay marking: A mixed-method study
Barkaoui, Khaled
</description>
<dc:date>2007-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10315/2812">
<title>Shifting Roles and Approaches: Government Coordination of Postsecondary Education in Canada from 1995 to 2006</title>
<link>http://hdl.handle.net/10315/2812</link>
<description>Shifting Roles and Approaches: Government Coordination of Postsecondary Education in Canada from 1995 to 2006
Shanahan, Theresa
</description>
<dc:date>2007-01-01T00:00:00Z</dc:date>
</item>
</rdf:RDF>
